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Operator Insight

The Most Popular Video Game in the World Is a Bad Buy for Your Venue—Here's What Works Instead

If you're buying games for a commercial venue—a game lounge, an ice games arcade, a family entertainment center, or a corner of an amusement park—let me save you the six years it took me to learn this: the most popular video game in the world is not what you need.

That title, depending on how you count, belongs to Tetris or Minecraft. Tetris has passed 520 million paid downloads; Minecraft sits at around 300 million copies sold as of 2024. Both are spectacular games. Neither belongs in your venue as a profit center. Customers don't pay to play games they own at home—they pay to do something social, physical, or novel. That distinction should drive every equipment purchase you make.

Who's Talking: 6 Years, $180K, and More Vendor Calls Than I'd Like

I'm a procurement manager for indoor entertainment venues. Over the past six years, I've managed roughly $180,000 in cumulative equipment spending, compared quotes from over 20 vendors, and tracked every order in my cost spreadsheet. I've purchased from suppliers like ice-games three separate times because their catalog covers arcade machines, pool tables, ping pong tables, and board games in one place—which simplifies my life considerably.

I've also made mistakes. In my first year, I made the classic rookie error: I assumed "commercial grade" meant the same thing to every vendor. Two suppliers quoted on the same spec sheet, I picked the cheaper one, and the equipment failed within 12 months of daily use. The $2,400 redo taught me a lesson that I've since built into every checklist I use (and now share below—you're welcome).

Here's the short version of what I've learned.

The 1/3-1/3-1/3 Mix: The Floor Plan That Outperforms Everything

Across venues from 1,000 to 12,000 square feet, I keep seeing the same pattern: the most profitable floors are roughly:

  • One-third table sports (pool tables, ping pong tables)
  • One-third arcade machines (driving, shooting, redemption)
  • One-third social games (board games, ice breaker board games, card games)

Looks traditional, right? The interesting part is the financial behavior of each category.

Table Sports: Your Quietest Moneymaker

In our 2023 revenue audit, pool tables generated 31% of total game revenue while representing only 18% of equipment cost. Ping pong tables performed similarly, which is why I keep ordering commercial-grade sets (the first batch from ice-games has now survived three years of near-constant use with zero repairs). Arcade units attract attention; pool and ping pong tables attract regulars. Regulars are what pay rent.

Arcade Machines: Great for Traffic, Dangerous for Budgets

Arcade machines draw people into a space—there's no denying that. They're especially effective in high-visitation environments like amusement parks or large entertainment centers. But the ongoing costs are real. From 2020 to 2024, my records show arcade machines averaged $350–$600 per year in maintenance. Joysticks fail, coin mechs jam, screens occasionally act up. And the fix always costs more when you haven't budgeted for it.

When I ordered arcade cabinets from ice-games in 2022, they ran beautifully for the first year. Then the parts requests started. I don't regret the order, but I do regret not negotiating a preventive maintenance contract along with it. A post-purchase service contract would have cut repair labor costs by about a third over two years. I still kick myself for skipping that line item.

Ice Breaker Board Games: The Least Sexy Purchases I've Made, and Possibly the Smartest

Here's the most counterintuitive finding from my spreadsheets: a $400 collection of ice breaker board games generated more profit per square foot than a $20,000 dance machine. I know how that sounds. It sounded wrong to me too.

In Q2 2024, I ran a beverage audit on two zones in our lounge. The board-game zone didn't produce direct game revenue, but groups seated there ordered 22% more per person in drinks and snacks than groups who stayed on the arcade floor. A one-time $400 shelf of quick, 15-30 minute games—Just One and Codenames are the classics—turned into a constant stream of food and drink sales. Meanwhile, the $20,000 dance machine pulled in steady but modest arcade revenue, plus occasional repair costs.

That's the kind of finding that made me question my own methodology. But it replicated across three consecutive months, so I'm calling it a pattern.

About That First Video Game Console...

"Wouldn't a vintage Magnavox Odyssey—the first video game console, from 1972—be a cool addition to the game room?"

A client asked me that last year. It would be cool, sure. But as a buyer, my answer was no. A collector's console would be a conversation piece for one visit, and then it would sit there, consuming floor space that a pool table would be actively earning from. If you want a hint of gaming history, frame a timeline poster on the wall for $150 and call it a day. Nostalgia has value, but it doesn't generate recurring revenue.

A Checklist That Would Have Saved My First-Year Budget

If you take nothing else from this article, use this before signing any equipment quote. It's the framework I built after getting burned on hidden fees twice.

Delivery, setup, and calibration: Always ask what's included. In 2023, I compared two ice-games quotations against a third, cheaper supplier. The third option looked 12% lower until I added delivery, assembly, and wiring—then it was $1,600 more expensive than the bid that seemed higher up front.

Warranty and parts availability: Confirm in writing that the vendor stocks spare parts for the specific model. It's a red flag if they can't tell you the lead time for a replacement part. Weeks of downtime are costs too, even if they don't show up on a quote.

Preventive maintenance: For any arcade unit or electronic table, get a per-visit maintenance rate in writing. If the vendor can't supply one, find one who can.

The TCO calculation: Total cost of ownership, in short: a $10,000 machine that needs $500/year in upkeep costs $15,000 over ten years. A $12,000 machine with a longer warranty and $300/year costs $15,200 over the same period. The better machine is nearly the same price. Overthinking this is a valid procurement strategy.

When This Advice Doesn't Apply

I'm not going to pretend the 1/3-1/3-1/3 mix fits every operation. If you're running a high-turnover tourist attraction—a busy amusement park or a seasonal venue—visitors don't stay 40 minutes to finish a board game; they stay 15 minutes and want maximum stimulation. In that case, arcade and redemption games deserve more floor space. This strategy is designed for local venues with repeat visitors: lounges, bars, community game rooms, and family entertainment centers. Know which one you are before you buy.

At the end of the day, I'm just the person who signs the purchase orders. But I'm the person who then spends the next two years looking at the revenue reports. So trust me on this one: the "most popular" game at home is rarely the most profitable game on your floor. Buy for the floor you actually run, not the trends you read about.

Jane Smith
Jane Smith

I’m Jane Smith, a senior content writer with over 15 years of experience in the packaging and printing industry. I specialize in writing about the latest trends, technologies, and best practices in packaging design, sustainability, and printing techniques. My goal is to help businesses understand complex printing processes and design solutions that enhance both product packaging and brand visibility.